Software
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Sites Results (Showing 101-110 of 557) | |
Elektrostudio (Jan 1, 2013 - 34 hits)
Virtual analog synth VSTi for Windows
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SampleSumo (Jan 1, 2013 - 21 hits)
SampleSumo is a young company originally founded by Koen Tanghe at the end of 2007 and has a strong background in R&D and software development in the music technology domain.
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Fluffy Audio (Nov 28, 2012 - 22 hits)
FluffyAudio is a newborn developer which main interest is focused on producing Audio VST plugins and Sample Libraries. It is led by composer and sound designer Paolo Ingraito, from Italy.
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BaseHead (Nov 17, 2012 - 47 hits)
The Ultimate SFX Search database program. Tools for Sound Designers in the Film and Video Game Industry.
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Creative Network Design (Nov 17, 2012 - 31 hits)
CND provides solutions for post,broadcast,film, and video game production: search music libraries and sound fx, archive audio, standardize reporting.
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Partikkel Audio (Nov 15, 2012 - 28 hits)
Partikkel Audio is owned by Starfleet Traitor 01 Brandtsegg, owned by Øyvind Brandtsegg. We specialize in particle based audio solutions.
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Nils Schneider (Oct 30, 2012 - 11 hits)
Developer of GPU Impulse Reverb VST, an effect plugin that calculates convolution reverbs by using your graphics card as DSP for realtime reverb calculation with a CPU usage of near 0%.
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Audioxygen (Oct 12, 2012 - 25 hits)
Audioxygen is a young and ambitious new company based in the Netherlands. It was founded by producer/sound-designer Jasper, who is known for his contribution to many VSTi Soundbanks. Our goal is to offer high quality VST instruments and effects which have a truly unique sound character and offer innovative features.
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ExtornoTechs (Oct 12, 2012 - 22 hits)
Developer of V-Starter, audio plugins hosting application
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AudioGaming (Oct 3, 2012 - 49 hits)
At AudioGaming, we develop innovative and original VSTp and RTAS for audio professionals and for interactive media creators. Based on our procedural audio sound engine, our solutions focus on delivering new audio creation tools based on interaction unleashing sound design possibilities. We also use our technologies in the video game world providing real-time audio middleware.
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